
“Ultraman Legend of Heroes" is an 3D action mobile game based on the classic national fantasy tokusatsu "Ultraman" series, officially authorized by Tsuburaya Productions Co., Ltd. Official authorized Fully restored classic Mirror Knight, Glen Fire, Jean-Bot and other members of the Zero Guard. Star monsters and powerful opponents such as Zogu, Golza, Dark Zagi, Zetton, Gomora, Juggler, Tyrant, Red King, King Joe, Maga Orochi, Renki, Chimeraberus, Darklops Zero, Kyrieloid and so on Super popular and classic like Ultraman Geed, Orb, Zero, Legend, Ginga, Tiga, X, Belial, Dyna, Cosmos, Justice, Nexus, Noa, Mebius, Victory and so on Let us keep it that way.- All Ultraman and the Monsters already in the game. The only reason Ultraman is still remembered is because of its proximity to the SNES launch. Yet here they could easily fit in alongside the case of Street Fighter. Ultraman and his enemies are supposed to be the size of four story buildings. While the sprites are large they do a bad job of representing the scale of these monster battles. The animation is stiff and robotic and laughably bad. On further inspection the façade crumbles. The environments feature many layer of parallax scrolling. The sprites are large and do a good job recreating the rubber monsters of the show. Considering the sorry state of the mechanics that is probably for the best.Īt first glance Ultraman looks impressive. The one thing that could have at least added some value to the game, multiplayer, is missing as well. It’s a needless element that makes the game all the more frustrating because of its inclusion. I also really don’t like being forced to use a level four special to finish a match.

As they become more aggressive the regenerating health becomes useless on your end. Speaking of, there is a sharp difficulty spike around the fourth boss and it only gets worse from there. That is probably because you will take the majority of hits. The enemies seem to benefit from it the most. Regenerating health is a bad idea all around. Honestly I don’t know whether to classify Ultraman as difficult or frustrating. That means relying on special attacks, which defeats the purpose of arming you with so many moves in the first place. Hit and run tactics work somewhat but are weak, and with the time limit and regenerating health not effective long term. Every enemy can seemingly slap you around while you are effectively helpless.

The range of your attacks is the most frustrating. Watching Ultraman throw punches and kicks with no range while being pummeled by the AI is sheer comedy. The overall feel of the game screams clumsy.

Button inputs are frequently unrecognized, making combat awkward. Ultraman is slow to respond to most commands as if there is input lag. The controls are a sluggish mess at best. If everything I just described sounds intriguing know that it completely falls apart in the execution. This becomes trickier as you progress, adding an extra (some would even say frustrating) element to the game. To end each battle once the enemy is in the finished state you must hit them with the burning plasma, the strongest special attack. These inflict a great deal of damage and are the best way to deplete each boss’s regenerating life bar. While you are battling the special meter fills, granting access to four separate attacks. In addition to the various kicks, throws and punches you can erect a temporary shield and perform a defensive roll or backflip. I will give the game credit, Ultraman is armed with a decent array of attacks executed with simple button combinations. Unfortunately its awful quality made sure it was lost in the shuffle among the system’s Christmas rush.Īlthough I’ve mentioned the game’s bad quality multiple times it is not for lack of effort. Ultraman also had the benefit of being a near SNES launch title. Commercially, not critically, lets just put that out there. I can see the synergy they were going for Acclaim and LJN launched licensed games not long after their properties gained notoriety with some degree of success.
#Ultraman ps2 game sale series#
Toward the Future was the first series in the franchise filmed outside of Japan and released in America too. Ultraman is a one on one fighting game featuring an all-star cast from the series of the same name. Of all the imports to bring to the West Ultraman should have been left behind.
#Ultraman ps2 game sale tv#
Even from the small footage I saw on the Gamepro TV show I knew it was bad. Although I was a dumb kid who bought many a bad game in the NES era by the time 16-bit rolled around I had developed taste. That should have been cause for celebration for those of us that grew up on badly dubbed Tokusatsu shows in the 80s. Ultraman: Toward the Future was the first game in the series to reach the US.

Developer: BEC, Inc Publisher: Bandai Released: 1991 Genre: FIghting
